Name:
Alexander Jameson
Player:
Marshall
Val
Char
Base
Cost
Max
Pts.
13
STR
10
x1
20
3
14
DEX
10
x3
20
12
13
CON
10
x2
20
6
13
BODY
10
x2
20
6
13
INT
10
x1
20
3
18
EGO
10
x2
20
16
9
PRE
10
x1
20
-1
14
COM
10
x1/2
20
2
3
PD
3
x1
8
0
3
ED
3
x1
8
0
3
SPD
2.4
x10
4
6
6
REC
6
x2
10
0
26
END
26
x1/2
50
0
27
STUN
27
x1
50
0
Characteristics Cost:
53
STR Roll: 12-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 12-
EGO Roll: 13-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
20 
Normal Characteristic Maxima 
25 
DNPC: Nosey Roommate 
15 
Phys. Lim.: Student 
15 
Psych. Lim.: "Twitchy" 
30 
Hunted: T.H.E.M.; Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5 
Watched: Parapsychology Dept; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Only Watching, ×½; Punishment: Mild, -5 
15 
Secret Identity 
Distinctive Features: Paranormal; Concealability: Easily, 5 
10 
Phys. Lim.: Nightmares 
10 
Watched: Ghosts; Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½ 
Experience
3
Disad Total:
150
Exp Spent +
0
Cost =
250

Twitchy

Pts Skill /
Talent / Perk / Power
END/
Roll
90 
Clairsentience (Hearing, Sight) ; See: Future and Past, +40; Dimensions: Other, +20  9
60 
Summon: Ghosts (4 100-point creatures)  6
Simulate Death
Lightsleep
Fast Draw  14-
Knowledge Skill: Philosophy  13-
Paramedic  14-
Security Systems  14-
Spanish (Completely Fluent w/accent)
13 
Streetwise  16-
197
: Skills and Powers Cost
53
+ Characteristics Cost
250
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
½
--
+0
stops attacks, abort
Brace
0
+2
½
+2 vs. RMod
Disarm
½
-2
0
disarm: STR vs. STR
Dodge
½
--
+3
vs. all attacks, abort
Grab
½
-1
-2
grab, do STR
Haymaker
½
0
-5
4d6 bef. Pushing
Move By
½
-2
-2
1½d6+v/5
Move Through
½
-v/5
-3
2½d6+v/3
Set
1
+1
0
Strike
½
+0
+0
STR or weapon type
Other Attacks
½
+0
+0
Covered
½
-2*
+0
target held at gunpoint
Dive for Cover
½
+0
+0
moves character, abort
Pull a Punch
½
-1/3d6
0
full STUN, ½ BODY
Roll w/Punch
½
-2
-2
½ STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
×½
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 14, SPD: 3, ECV: 6
Phases: 4, 8, 12
PD/rPD: 3/0   ED/rED: 3/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 151½kg