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Name:
Mink
Player:
Val
Char
Base
Cost
Max
Pts.
30
STR
10
x1
20
32
DEX
10
x3
66
18
CON
10
x2
16
19
BODY
10
x2
18
21
INT
10
x1
11
13
EGO
10
x2
6
20
PRE
10
x1
10
30
COM
10
x1/2
10
16
PD
6
x1
10
15
ED
4
x1
11
5
SPD
4.2
x10
8
20
REC
10
x2
20
70
END
36
x1/2
17
80
STUN
43
x1
37
Characteristics Cost:
260
STR Roll: 15-
DEX Roll: 15-
CON Roll: 13-
INT Roll: 13-
EGO Roll: 12-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 6"
Disadvantages
+ Base: 100
15 
Psych. Lim.: Arrogent  
15 
Psych. Lim.: Toys with her prey  
10 
Public Identity: Mink  
20 
Reputation: Assassin's Guild  
10 
Other: Married to Fox  
15 
Hunted: S.A.T. ; Capabilities: More Powerful, 15  
25 
Distinctive Features: Viciously attractive ; Concealability: Not Concealable, 15 ; Reaction: Extreme, +10  
25 
Distinctive Features: Anthropomorphic Mink ; Concealability: Not Concealable, 15 ; Reaction: Extreme, +10  
10 
Berserk: When marriage is insulted ; Circumstances: Uncommon, +5  
15 
Other: Plush  
10 
Vulnerability: Hearing Flashes ; Attack: Common, +10  
Experience
200
Disad Total:
170
Exp Spent +
296
Cost =
566

Mink

Pts Skill /
Talent / Perk / Power
END/
Roll
Elemental Control (8-pt reserve) (8)
!a-8 
Mental Defense (10 pts) ; Add to Total (7)
b-11 
Damage Resistance (15 PD/15 ED) ; Hardened: ×1, ¼ (19)
c-28 
15" Flight (NC: 480") ; Non-Combat Multiplier: ×32, +20 ; Non-Combat (MPH): 893 ; Increased END: ×2, -½ (50)  6
!d-8 
Regeneration (1 BODY/Turn) (10)
e-33 
4d6 Transform (Major, Single Object) ; Cumulative: +½ ; Description: Smaller version of self ; Limited Power: Beam only works after sundown: -¾ ; Gestures: Instant Power, -¼ ; Limited Power: Cuts off with sunlight: -½ (30)  9
60 
Revenge Talent (50-pt Pool) ; Control Cost: 25 ; Change Only in Certain Circumstance: -½ ; No Choice of how Powers Change: -½ ; Restricted Type of Powers Available: -½ (50)
Variable Power Pool Powers
Discriminatory Sense (Smell) (5)
13 
Targeting Sense (Hearing) ; Activation: 14-, -½ (20)
60 
Multipower (60-pt reserve) (60)
u-2 
8d6 Energy Blast: Scatterway ; Versus: ED ; Multipower: Fixed Slot ; Limited Power: Requires Coordination with Fox: -1 ; Increased END: ×3, -1 ; Autofire: 5 shots, ½ (60)  18
u-3 
6d6 Energy Blast: Darkfyre ; Versus: ED ; Special Effect: Gravity ; Multipower: Fixed Slot ; Limited Power: Requires Coordination with Ion: -1 ; No Normal Defense (Cold Based Powers): +1 (60)  6
Absolute Time Sense
Martial Grab (OCV -1, DCV -1, STR 40)
16 
+8 level w/Martial Grab
19 
Control Revenge Talent  21-
Breakfall  15-
Acrobatics  15-
Combat Driving  15-
Seduction  13-
Interrogation  13-
Persuasion  13-
Shadowing  11-
Assassin's Guild (11)
(3) 
Coordination  13-
(3) 
Knowledge Skill: SAT Tactics  13-
(2) 
Immunity: Mercury ; Frequency: Fairly Common
(3) 
Knowledge Skill: VIPER  13-
306
: Skills and Powers Cost
260
+ Characteristics Cost
566
= Total Cost
Base OCV: 11 Base DCV: 11
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels: +8 Martial Grab
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
9d6 bef. Pushing
Move By
"
-2
-2
3d6+v/5
Move Through
"
-v/5
-3
6d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Martial Grab
"
-1
-1
STR 40
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 32, SPD: 5, ECV: 4
Phases: 3, 5, 8, 10, 12
PD/rPD: 16/15   ED/rED: 15/15   MD: 10
END: ______   STUN: ______   BODY: ______
Lift: 1600kg