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Name:
Facet
Player:
Morgan Anselkin
Val
Char
Base
Cost
Max
Pts.
10
STR
10
x1
20
0
13
DEX
10
x3
20
9
13
CON
10
x2
20
6
10
BODY
10
x2
20
0
18
INT
10
x1
20
8
10
EGO
10
x2
20
0
10
PRE
10
x1
20
0
14
COM
10
x1/2
20
2
2
PD
2
x1
8
0
3
ED
3
x1
8
0
3
SPD
2.3
x10
4
7
6
REC
5
x2
10
2
30
END
26
x1/2
50
2
30
STUN
22
x1
50
8
Characteristics Cost:
44
STR Roll: 11-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 11-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 100
10 
Compulsive Gambler  
20 
Cynic  
10 
DNPC: Significant Other ; Skills: Useful, -5  
10 
Hunted: Ambitious Mages ; Capabilities: As Powerful, 10  
20 
Hunted: Evil Cultists ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5  
20 
Normal Characteristic Maxima  
10 
Phys. Lim.: Visual and Auditory distortions  
15 
Secret Identity  
15 
Slacker  
15 
Squeamish  
Watched: Parapsychologists ; Capabilities: Less Powerful, 5 ; Non-combat Influence: Extensive, +5 ; Only Watching: ×½  
Experience
0
Disad Total:
150
Exp Spent +
-9
Cost =
241

Facet

Pts Skill /
Talent / Perk / Power
END/
Roll
Instant Change ; Clothes: Any Set, 10 ; OIF: -½ (10)
20 
15" Teleportation (Long Range 15") ; Long Range: 15" ; Long Range (miles): 0.018 ; OIF: -½ (30)  3
96 
Variable Power Pool (75-pt Pool) ; Control Cost: 37 ; Change Powers as 0 Phase Action: +1 ; No Conscious Control: -2 ; OIF: -½ (150)
Cramming
10 
Luck (2d6)
13 
Danger Sense (Out of Combat, Immediate Vicinity) ; Works: Out of Combat, +5 ; Range: Immediate Vicinity, +5 ; OIF: -½  11-
Streetwise  11-
Computer Programming  13-
Concealment  13-
Gambling  13-
KS: Statistics  13-
Security Systems  14-
Sleight of Hand  15-
Systems Operation  15-
KS: Trivia  16-
197
: Skills and Powers Cost
44
+ Characteristics Cost
241
= Total Cost
Base OCV: 4 Base DCV: 4
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
3d6 bef. Pushing
Move By
"
-2
-2
1d6+v/5
Move Through
"
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 13, SPD: 3, ECV: 3
Phases: 4, 8, 12
PD/rPD: 2/0   ED/rED: 3/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 100kg