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Name:
Dreamer
Player:
Noel(le) Webster Kensington
Val
Char
Base
Cost
Max
Pts.
10
STR
10
x1
20
0
15
DEX
10
x3
20
15
13
CON
10
x2
20
6
11
BODY
10
x2
20
2
18
INT
10
x1
20
8
18
EGO
10
x2
20
16
13
PRE
10
x1
20
3
14
COM
10
x1/2
20
2
8
PD
2
x1
8
6
8
ED
3
x1
8
5
3
SPD
x10
4
5
9
REC
5
x2
10
8
30
END
26
x1/2
50
2
30
STUN
23
x1
50
7
Characteristics Cost:
85
STR Roll: 11-
DEX Roll: 12-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 13-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 2"
Disadvantages
+ Base: 100
20 
Normal Characteristic Maxima  
15 
Naive  
10 
DFea: teen ; Concealability: Concealable, 10  
15 
Secret Identity  
15 
Watched: THEM ; Capabilities: More Powerful, 15 ; Non-combat Influence: Extensive, +5 ; Only Watching: ×½  
20 
Code Against Killing  
20 
DNPC: Mom  
20 
DNPC: Dad  
15 
Teenager  
Experience
0
Disad Total:
150
Exp Spent +
0
Cost =
250

Dreamer

Pts Skill /
Talent / Perk / Power
END/
Roll
15 
Elemental Control (15-pt reserve) (15)
a-35 
10" Flight (NC: 1250") ; Non-Combat Multiplier: ×125, +30 ; Non-Combat (MPH): 1,395 (50)  2
b-30 
6d6 Ego Attack ; No Range: -½ (60)  6
c-10 
6d6 Telepathy ; No Range: -½ (30)  3
d-23 
8d6 Mind Control ; Communication: Telepathic, +¼ ; No Range: -½ (50)  5
e-22 
Desolidification ; Leaves Physical Body Behind: -1 ; Reduced END: Zero, +½ (60)  0
f-15 
Mental Defense (34 pts) ; Add to Total (30)
Mental Awareness (3)
Computer Programming  14-
Acting  12-
Security Systems  13-
Spanish (Basic Conv.)
165
: Skills and Powers Cost
85
+ Characteristics Cost
250
= Total Cost
Base OCV: 5 Base DCV: 5
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
3d6 bef. Pushing
Move By
"
-2
-2
1d6+v/5
Move Through
"
-v/5
-3
2d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 15, SPD: 3, ECV: 6
Phases: 4, 8, 12
PD/rPD: 8/0   ED/rED: 8/0   MD: 34
END: ______   STUN: ______   BODY: ______
Lift: 100kg