Name: |
DayStar |
Player: |
Alex Chandler |
|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 13 |
STR |
10 |
x1 |
20
|
3 |
| 17 |
DEX |
10 |
x3 |
20
|
21 |
| 13 |
CON |
10 |
x2 |
20
|
6 |
| 12 |
BODY |
10 |
x2 |
20
|
4 |
| 13 |
INT |
10 |
x1 |
20
|
3 |
| 13 |
EGO |
10 |
x2 |
20
|
6 |
| 13 |
PRE |
10 |
x1 |
20
|
3 |
| 18 |
COM |
10 |
x1/2 |
20
|
4 |
| 6 |
PD |
3 |
x1 |
8
|
3 |
| 9 |
ED |
3 |
x1 |
8
|
7 |
| 3 |
SPD |
2.7 |
x10 |
4
|
3 |
| 10 |
REC |
6 |
x2 |
10
|
8 |
| 35 |
END |
26 |
x1/2 |
50
|
4 |
| 35 |
STUN |
26 |
x1 |
50
|
9 |
|
Characteristics Cost: |
84 |
|
| STR Roll: |
12- |
| DEX Roll: |
12- |
| CON Roll: |
12- |
| INT Roll: |
12- |
| EGO Roll: |
12- |
| PER Roll: |
12- |
|
| Run: 6/9" |
| Swim: 2" |
| Jump: 3" |
|
|
|
|
|
| Disadvantages |
+ Base: 100 |
20
|
Code Against Killing
|
15
|
DNPC: Alys Chandler
|
15
|
Fear of Dark
|
20
|
Honorable (and a bit inflexible)
|
10
|
Hunted: NightStar
; Capabilities: As Powerful, 10
; Punishment: Mild, -5
|
20
|
Normal Characteristic Maxima
|
5
|
Rivalry: NightStar
; Situation: Professional, 5
|
15
|
Secret Identity
|
15
|
Wants a normal family life - his way
|
5
|
Watched (Secret ID): Family Services
; Capabilities: Less Powerful, 5
; Non-combat Influence: Extensive, +5
; Only Watching: ×½
|
10
|
Watched: Law Enforcement
; Capabilities: As Powerful, 10
; Non-combat Influence: Extensive, +5
; Only Watching: ×½
|
|
|
|
Disad Total: |
150 |
Exp Spent + |
0 |
Cost = |
250 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
15 |
Elemental Control (15-pt reserve)
(15)
|
|
a-15 |
6d6 Energy Blast
; Versus: ED
(30)
|
3
|
b-15 |
3d6 Flash (Normal Sight)
(30)
|
3
|
c-28 |
Images (Normal Sight, Sight, 4" radius)
; Observer PER Penalty: 3, +9
(43)
|
4
|
d-30 |
Invisibility (Normal Sight, Sight)
; Usable By Others: Simultaneous Use, +½
(45)
|
4
|
e-25 |
Force Field (10 PD/30 ED)
(40)
|
4
|
6 |
Running (+3", 9", NC: 18")
; Non-Combat (MPH): 7
(6)
|
2
|
2 |
French (Fluent Conv.)
|
|
3 |
Professional Skill: Police Detective
|
12-
|
3 |
Streetwise
|
12-
|
5 |
Bureaucratics
|
13-
|
5 |
Deduction
|
13-
|
7 |
Criminology
|
14-
|
7 |
Paramedic
|
14-
|
166 |
: Skills and Powers Cost |
84 |
+ Characteristics Cost |
250 |
= Total Cost |
|
|
|
| Base OCV: |
6 |
Base DCV: |
6 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
" |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
" |
+2 vs. RMod |
| Disarm |
" |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
" |
-- |
+3 |
vs. all attacks, abort |
| Grab |
" |
-1 |
-2 |
grab, do STR |
| Haymaker |
" |
0 |
-5 |
4d6 bef. Pushing |
| Move By |
" |
-2 |
-2 |
1½d6+v/5 |
| Move Through |
" |
-v/5 |
-3 |
2½d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
" |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
" |
+0 |
+0 |
|
| Covered |
" |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
" |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
" |
-1/3d6 |
0 |
full STUN, " BODY |
| Roll w/Punch |
" |
-2 |
-2 |
" STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
Ê" |
hit mult. targets HTH |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 17, SPD: 3, ECV: 4
Phases: 4, 8, 12
PD/rPD: 16/10 ED/rED: 39/30 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 151½kg |
|