Name: |
Chris Craven |
Player: |
Christopher/Christine Fischer Craven |
|
|
| Val |
Char |
Base |
Cost |
Max |
Pts. |
| 15 |
STR |
10 |
x1 |
20
|
5 |
| 18 |
DEX |
10 |
x3 |
20
|
24 |
| 13 |
CON |
10 |
x2 |
20
|
6 |
| 13 |
BODY |
10 |
x2 |
20
|
6 |
| 18 |
INT |
10 |
x1 |
20
|
8 |
| 18 |
EGO |
10 |
x2 |
20
|
16 |
| 14 |
PRE |
10 |
x1 |
20
|
4 |
| 15 |
COM |
10 |
x1/2 |
20
|
2 |
| 3 |
PD |
3 |
x1 |
8
|
0 |
| 3 |
ED |
3 |
x1 |
8
|
0 |
| 4 |
SPD |
2.8 |
x10 |
4
|
12 |
| 6 |
REC |
6 |
x2 |
10
|
0 |
| 30 |
END |
26 |
x1/2 |
50
|
2 |
| 30 |
STUN |
28 |
x1 |
50
|
2 |
|
Characteristics Cost: |
87 |
|
| STR Roll: |
12- |
| DEX Roll: |
13- |
| CON Roll: |
12- |
| INT Roll: |
13- |
| EGO Roll: |
13- |
| PER Roll: |
13- |
|
| Run: 6" |
| Swim: 2" |
| Jump: 3" |
|
|
|
|
|
| Disadvantages |
+ Base: 100 |
20
|
Code Against Killing
|
10
|
DNPC: Secretary
; Skills: Useful, -5
|
15
|
Fear of Crowds
|
15
|
Honorable
|
10
|
Nightmares
|
20
|
Normal Characteristic Maxima
|
10
|
Reputation: Honest, but Eccentric
|
15
|
Secret: Telempathic Abilities
|
20
|
Vulnerability: Mental
; Attack: Common, +10
|
10
|
Watched: Police
; Capabilities: As Powerful, 10
; Non-combat Influence: Extensive, +5
; Only Watching: ×½
|
10
|
Watched: Sprits
; Capabilities: More Powerful, 15
; Non-combat Influence: Extensive, +5
; Only Watching: ×½
|
|
|
|
Disad Total: |
155 |
Exp Spent + |
-5 |
Cost = |
250 |
|
|
|
|
|
| Pts |
Skill / Talent / Perk / Power |
END/ Roll |
3 |
Mental Awareness
(3)
|
|
!12 |
Empathy (+0 to PER)
; Time Required: Instant, +2
(12)
|
|
24 |
Clairsentience (Hearing, Sight)
; See: Past, +20
; Sense (Empathy): Mental Awareness, 5
; Must be touching object: Slightly, -¼
; Concentrate: Throughout & 0 DCV, -1
(55)
|
5
|
13 |
Summon (1 50-point creatures)
; Activation: 14-, -½
; Concentrate: Throughout & ½ DCV, -½
; Must be spirit present to be summoned: Half, -1
(40)
|
4
|
19 |
Aikido
|
|
(3) |
Throw (OCV +0, DCV +1, 3d6+v/5)
|
|
(3) |
Hold (OCV -1, DCV -1, STR 25)
|
|
(5) |
Strike (OCV +1, DCV +3, 3d6)
|
|
(4) |
Dodge (OCV --, DCV +5)
|
|
(4) |
Escape (OCV +0, DCV +0, STR 30)
|
|
2 |
Concealed Weapons Permit
|
|
2 |
Private Investigator License
|
|
1 |
WF: Pistols
|
|
3 |
Contact: Police Department File Clerk
; Usefulness: Very, +1
|
11-
|
15 |
Danger Sense (Out of Combat, Self)
; Works: Out of Combat, +5
|
11-
|
3 |
Streetwise
|
12-
|
5 |
Bureaucratics
|
13-
|
5 |
Interrogation
|
13-
|
3 |
Lockpicking
|
13-
|
7 |
Shadowing
|
13-
|
5 |
Deduction
|
14-
|
7 |
Criminology
|
15-
|
9 |
Forensic Medicine
|
16-
|
9 |
Paramedic
|
16-
|
9 |
Tactics
|
16-
|
7 |
Professional Skill: PI
|
17-
|
163 |
: Skills and Powers Cost |
87 |
+ Characteristics Cost |
250 |
= Total Cost |
|
|
|
| Base OCV: |
6 |
Base DCV: |
6 |
| Adjustment + |
|
Adjustment + |
|
| Final OCV = |
|
Final DCV = |
|
|
| Levels:
|
|
Combat Maneuvers
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
" |
-- |
+0 |
stops attacks, abort |
| Brace |
0 |
+2 |
" |
+2 vs. RMod |
| Disarm |
" |
-2 |
0 |
disarm: STR vs. STR |
| Dodge |
" |
-- |
+3 |
vs. all attacks, abort |
| Grab |
" |
-1 |
-2 |
grab, do STR |
| Haymaker |
" |
0 |
-5 |
4½d6 bef. Pushing |
| Move By |
" |
-2 |
-2 |
1½d6+v/5 |
| Move Through |
" |
-v/5 |
-3 |
3d6+v/3 |
| Set |
1 |
+1 |
0 |
|
| Strike |
" |
+0 |
+0 |
STR or weapon type |
| Other Attacks |
" |
+0 |
+0 |
|
| Covered |
" |
-2* |
+0 |
target held at gunpoint |
| Dive for Cover |
" |
+0 |
+0 |
moves character, abort |
| Pull a Punch |
" |
-1/3d6 |
0 |
full STUN, " BODY |
| Roll w/Punch |
" |
-2 |
-2 |
" STUN/BODY, abort |
| Snap Shot |
1 |
1 |
-1 |
duck behind cover |
| Suppression |
1 |
-2 |
+0 |
continuous autofire |
| Sweep |
1 |
-2 |
Ê" |
hit mult. targets HTH |
| Throw |
" |
+0 |
+1 |
3d6+v/5 |
| Hold |
" |
-1 |
-1 |
STR 25 |
| Strike |
" |
+1 |
+3 |
3d6 |
| Dodge |
" |
-- |
+5 |
|
| Escape |
" |
0 |
0 |
STR 30 |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 18, SPD: 4, ECV: 6
Phases: 3, 6, 9, 12
PD/rPD: 3/0 ED/rED: 3/0 MD: 0
END: ______ STUN: ______ BODY: ______
Lift: 200kg |
|