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Name:
Chris Craven
Player:
Christopher/Christine Fischer Craven
Val
Char
Base
Cost
Max
Pts.
15
STR
10
x1
20
5
18
DEX
10
x3
20
24
13
CON
10
x2
20
6
13
BODY
10
x2
20
6
18
INT
10
x1
20
8
18
EGO
10
x2
20
16
14
PRE
10
x1
20
4
15
COM
10
x1/2
20
2
3
PD
3
x1
8
0
3
ED
3
x1
8
0
4
SPD
2.8
x10
4
12
6
REC
6
x2
10
0
30
END
26
x1/2
50
2
30
STUN
28
x1
50
2
Characteristics Cost:
87
STR Roll: 12-
DEX Roll: 13-
CON Roll: 12-
INT Roll: 13-
EGO Roll: 13-
PER Roll: 13-
Run: 6"
Swim: 2"
Jump: 3"
Disadvantages
+ Base: 100
20 
Code Against Killing  
10 
DNPC: Secretary ; Skills: Useful, -5  
15 
Fear of Crowds  
15 
Honorable  
10 
Nightmares  
20 
Normal Characteristic Maxima  
10 
Reputation: Honest, but Eccentric  
15 
Secret: Telempathic Abilities  
20 
Vulnerability: Mental ; Attack: Common, +10  
10 
Watched: Police ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5 ; Only Watching: ×½  
10 
Watched: Sprits ; Capabilities: More Powerful, 15 ; Non-combat Influence: Extensive, +5 ; Only Watching: ×½  
Experience
0
Disad Total:
155
Exp Spent +
-5
Cost =
250

Chris Craven

Pts Skill /
Talent / Perk / Power
END/
Roll
Mental Awareness (3)
!12 
Empathy (+0 to PER) ; Time Required: Instant, +2 (12)
24 
Clairsentience (Hearing, Sight) ; See: Past, +20 ; Sense (Empathy): Mental Awareness, 5 ; Must be touching object: Slightly, -¼ ; Concentrate: Throughout & 0 DCV, -1 (55)  5
13 
Summon (1 50-point creatures) ; Activation: 14-, -½ ; Concentrate: Throughout & ½ DCV, -½ ; Must be spirit present to be summoned: Half, -1 (40)  4
19 
Aikido
(3) 
Throw (OCV +0, DCV +1, 3d6+v/5)
(3) 
Hold (OCV -1, DCV -1, STR 25)
(5) 
Strike (OCV +1, DCV +3, 3d6)
(4) 
Dodge (OCV --, DCV +5)
(4) 
Escape (OCV +0, DCV +0, STR 30)
Concealed Weapons Permit
Private Investigator License
WF: Pistols
Contact: Police Department File Clerk ; Usefulness: Very, +1  11-
15 
Danger Sense (Out of Combat, Self) ; Works: Out of Combat, +5  11-
Streetwise  12-
Bureaucratics  13-
Interrogation  13-
Lockpicking  13-
Shadowing  13-
Deduction  14-
Criminology  15-
Forensic Medicine  16-
Paramedic  16-
Tactics  16-
Professional Skill: PI  17-
163
: Skills and Powers Cost
87
+ Characteristics Cost
250
= Total Cost
Base OCV: 6 Base DCV: 6
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
4½d6 bef. Pushing
Move By
"
-2
-2
1½d6+v/5
Move Through
"
-v/5
-3
3d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Throw
"
+0
+1
3d6+v/5
Hold
"
-1
-1
STR 25
Strike
"
+1
+3
3d6
Dodge
"
--
+5
Escape
"
0
0
STR 30
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 18, SPD: 4, ECV: 6
Phases: 3, 6, 9, 12
PD/rPD: 3/0   ED/rED: 3/0   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 200kg