Close this window to return to character listing
Name:
[6b]
Player:
Val
Char
Base
Cost
Max
Pts.
20/100
STR
10
x1
20
10
13
DEX
10
x3
20
9
20
CON
10
x2
20
20
20/26
BODY
10
x2
20
20
16
INT
10
x1
20
6
13
EGO
10
x2
20
6
13
PRE
10
x1
20
3
16
COM
10
x1/2
20
3
14
PD
14
x1
8
0
8
ED
4
x1
8
4
2
SPD
2.3
x10
4
-3
18
REC
18
x2
10
0
40
END
40
x1/2
50
0
65/71
STUN
65
x1
50
0
Characteristics Cost:
78
STR Roll: 13/29-
DEX Roll: 12-
CON Roll: 13-
INT Roll: 12-
EGO Roll: 12-
PER Roll: 12-
Run: 6"
Swim: 2"
Jump: 20"
Disadvantages
+ Base: 100
20 
Normal Characteristic Maxima  
20 
Psych. Lim.: Code vs. Killing  
10 
Distinctive Features: Very Pale Skin ; Concealability: Concealable, 10  
10 
Distinctive Features: Homemade Clothes ; Concealability: Concealable, 10  
15 
Psych. Lim.: Indecisive  
15 
Unluck  
Watched: Parapsych Dept ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5 ; Geographical Area: Limited, -5 ; Actions: Only Watching, ×½ ; Punishment: Mild, -5  
25 
Hunted: T.H.E.M. ; Capabilities: As Powerful, 10 ; Non-combat Influence: Extensive, +5  
Distinctive Features: Paranormal ; Concealability: Easily, 5  
15 
Secret Identity  
10 
Phys. Lim.: doesn't know own strength  
Experience
0
Disad Total:
150
Exp Spent +
0
Cost =
250

[6b]

Pts Skill /
Talent / Perk / Power
END/
Roll
30 
Growth-6 (×64 mass, ×4 height) ; Mass: 0 kg/0.00 lbs ; Height: 0 cm/0" ; Extra STR: 30 ; Knockback Reduction: -6 ; Extra BODY: 6 ; Extra STUN: 6 ; DCV Penalty: -4 ; PER Penalty: +4 ; Add to Characteristics: Yes (30)  3
Extra Limbs: Six Arms (4) ; Number: 4 ; Linked (to Growth): -½ (5)
60 
Armor (30 PD/10 ED) (60)
50 
+50 STR (50)  5
Immunity: Food Poisoning ; Frequency: Fairly Common
Knowledge Skill: Cooking  13-
Knowledge Skill: Home Economics  14-
Knowledge Skill: Sewing  11-
Riding  13-
Science: Botany  12-
Survival  11-
Trading  12-
Transport Familiarities
(2) 
Farm Vehicles, Horses
172
: Skills and Powers Cost
78
+ Characteristics Cost
250
= Total Cost
Base OCV: 4 Base DCV: 4 / 0
Adjustment + Adjustment +
Final OCV = Final DCV =
Levels:
Combat Maneuvers
Maneuver
Phase
OCV
DCV
Effect
Block
"
--
+0
stops attacks, abort
Brace
0
+2
"
+2 vs. RMod
Disarm
"
-2
0
disarm: STR vs. STR
Dodge
"
--
+3
vs. all attacks, abort
Grab
"
-1
-2
grab, do STR
Haymaker
"
0
-5
30d6 bef. Pushing
Move By
"
-2
-2
10d6+v/5
Move Through
"
-v/5
-3
20d6+v/3
Set
1
+1
0
Strike
"
+0
+0
STR or weapon type
Other Attacks
"
+0
+0
Covered
"
-2*
+0
target held at gunpoint
Dive for Cover
"
+0
+0
moves character, abort
Pull a Punch
"
-1/3d6
0
full STUN, " BODY
Roll w/Punch
"
-2
-2
" STUN/BODY, abort
Snap Shot
1
1
-1
duck behind cover
Suppression
1
-2
+0
continuous autofire
Sweep
1
-2
Ê"
hit mult. targets HTH
Range
0-4
5-8
9-16
17-32
33-64
65-128
RMod
0
-2
-4
-6
-8
-10
DEX: 13, SPD: 2, ECV: 4
Phases: 6, 12
PD/rPD: 44/30   ED/rED: 18/10   MD: 0
END: ______   STUN: ______   BODY: ______
Lift: 400kg/25 kton