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Like this one!
 






















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I'm doing my best to make this readable and printable from any system, but there remains a chance that it will look horrible to someone out there. If you have any kind of problems, let me know and I'll try to fix things.
 






















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The hotmail account is a forwarding address that I use in the hopes of filtering spam. I've had better luck with this one that the last forwarding address I used, but if it does bounce, and you really want to talk to me, remember that with personal web pages, the name after the tilde (~) is generally the owner's login and the name after the "www." is usually the domain name. So a URL with www.sample.net/~fred at its base would yield an email address of fred@sample.net. Clear?
Mind, this method doesn't work so well for the free homepage services like Yahoo! GeoCities or Tripod. For those, you're on your own.
 






















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As a matter of personal style, I let the players know that they can take more than 50 points of disads if they like (but not spend more) and any excess points left over at this stage will free up more for when I sit around writing up the character's powers. In my own campaign, all PCs come in with a "PhysLim: student" (common, slightly) to represent little things like homework, being required to be in class at predetermined times, being at the mercy of the faculty and administration, having to be on the meal plan, and so on. I've also allowed things like "PhysLim: addicted to coffee" (which you might think is trivial, but allows me to use "you're all hanging out in the coffee shop..." as a plot device). The only caveat is that if they get points for it, at some point it has to come back and bite them in the unmentionables. For example, with the coffee addiction, if they've been unable to get coffee for more than a day (captured, on an alien planet, whatever) - they get headaches and become jittery (i.e. a minus to PER rolls and DEX rolls involving manual dexterity). Trust me, guys, caffeine is a drug and does have withdrawal symptoms.
 






















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When was the last time you heard of a college student turning down free food?
 






















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It's a plot device. This is a PG universe.
 






















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For those of you who don't keep up with the fast-paced world of JELL-O™, let me explain.
 






















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Sorry, I've never gotten around to actually writing up NastyMan's or Incredible Dude's stats on the grounds that they're plot devices and not characters. For the sake of this combat, NastyMan is a normal wearing fair to good body armor with a gadget pool of 100-150 points, and Incredible Dude is a flying brick (Flight, STR more than 28, PD/ED 20 or more, susceptibility to, well, you know.)
 






















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Frighteningly enough, these general key locations are very common. Should you ever need to break into an office - you've got a better than 50/50 chance of finding what you need by checking either the pencil cup or a magnet on the cubicle light in the secretary's desk for the desk key and then either the top center or top right desk drawer for all of the other keys to the department.
Almost equally frightening is the fact that you also have a very good chance of finding all of the passwords you need either in the little pullout surface on the desk or in a binder overhead called "Desk Diary". And let's not even get into the people who write their login and password on a Post-It™ tacked to the front of their monitor.
 






















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Fine... you laugh now... You should see some of the stuff I've been called in to fix.
 






















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Otherwise it'll be an awfully boring scene, won't it?    GM: What are you doing?
   PC: I'm staring at the wall.
   (Five minutes pass.)
   GM: What are you doing now?
   PC: I'm... staring at the other wall.
 






















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Obviously, this module can be run for your own PCs. The pre-gens come out somewhere between 200-250 points, so you may need to upgrade the villains a tad. It also helps if at least one of the PCs either has a Secret ID as a teenager or a DNPC teenager with paranormal potential. It'll be clear why later in the story.
 






















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If nobody takes DayStar, or if you are not using pre-gens, you can still use Alys normally, just remove the NightStar subplot. Alternately, if someone has taken Frostbite, you can age Frostbite's kid to 12 or 13 years old instead of eight and use him/her in Alys's place (again without the NightStar plot, of course).
 






















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If nobody takes Dreamer, or if you are not using pre-gens, he can still be applied as an NPC.
 






















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This can be done as foreshadowing in an ongoing campaign. For convention purposes, this information is part of a character handout.
 






















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I like the play the government rep as extremely evasive as to (a) how exactly *they* know the kids are latents and (b) how they happened to be keeping close enough track to notice the pattern. It's not vital to the plot, but it's a good hook for future adventures and adds to the ambient paranoia.
 






















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I swear, one of these days I'm going to have a small blonde child hug her, say "OK, Bug Lady, I love you, Buh-bye" and run off...
 






















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If she can pry it up, it's not nailed down.
 






















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We're sure his middle name must be "Lout-the"
 






















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Just to annoy the player, every time somebody says "Excalibabe", the room will chorus "dah DAH!" What's a hero without a sound effect, right?
 






















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In the third installment of the Kyrandia computer games (Malcolm's Revenge) you wind up on the Island of the Cats. The leader of the cats is "Fluffy". However, if you use the subtitle option and set the language to French, his name is rendered as "LaPluche". For some reason, the friend I was playing it with and I found this terribly funny, therefore when the roomie's cat needed a name...
 






















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That'll teach a player to miss a gaming session!
 






















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Can a globe have corners?