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One of those things that was left out was a breakdown of how I came up
with the cost of the Garou racial package. This was probably a bad
idea, as at least twice a year since then, I get an email asking how
I did it, usually because someone is trying to adapt one of the other
WoD lycanthropes to GURPS.
Anyway, for everyone who needs to know, here is how the Garou package
is built. It gets very long and complicated, which is another
reason why it wasn't in the book in the first place.
Following it is a question I recently received in email, and my answer.
It's closely related to the cost of being a Garou, and may prove
helpful to both players and GMs alike. Garou Racial PackageFrequently-used Discounts
For anything -- advantages and disadvantages alike -- that is not
shared by all forms, the following limitation discounts apply:
Available to 4 forms: -10%
Whenever there are listings in the form
Advantage/1 in 4 forms (18 pts) it means that 4 forms possess the first level of Advantage, which is discounted to the listed price, and that 2 forms also possess the second level of Advantage, the additional cost of which is discounted accordingly. In the example above "Advantage" costs 20 pts/level. The first level is bought with a -10% discount, while the second level -- and only the second level -- is bought with a -30% discount. Attributes and skill penalties are purchased similarly. Positive Modifiers:
Common to all forms:
Attributes:
(This gives a base ST of 10 (Homid), 15 (Glabro), 20 (Crinos), 18 (Hispo),
and 13 (Lupus)).
DX +3 in 2 forms (21 pts)
Advantages:
Total positive: 486 pts Negative Modifiers:
Common to all forms:
Disadvantages:
Skill Modifiers:
Total negative: -264/-262 pts
Grand Total: 222 pts (Metis)/224 pts (Homid/Lupus)
Yes, I know this total is a few points off from what's in the book.
This is because this is a reconstruction of my original work; when
I went searching for my notes the first time someone asked, I could
not find them, and had to recreate the racial package from scratch.
I've spent a lot of time trying to figure out the difference, and as
far as I can determine, it's rounding errors. I may have rounded one
way when originally writing the book, and a different way when
recreating the package.
And for those of you who will object to the use of Increased ST, well,
you're right. But I haven't gotten around to working out a revision
to the racial package that will still total up the same. However, see
the Alternate Garou Package below. Increased Density and Garou
In February 1998, Chris Pepper wrote me to ask: I'm confused by the Increased Density rules. The advantage description on p. WTA57 says the cost is 5 points and DR (crushing) +1 per hundred pounds weight, but the Forms description on p. WTA49 says that Glabro is ID x 1 and twice to triple Homid weight (which would mean much higher ID). How is this supposed to work? Is everything but the 'last 100 pounds' normal weight for Glabro form, and the last hundred due to ID, or what?
This is a very good question, and I had to sit down and think for quite
a while to figure out what I was thinking when I wrote the Glabro
description. This is the answer I gave Chris:
First off, the advantage only applies to each full 100 pounds of
extra mass. It doesn't really pass the reality check, but it's a lot easier
to handle that way. So if a 150-pound homid doubles his weight to 300 lbs. in
Glabro form, only 100 lbs. of that extra weight is actually Increased
Density.
So what is all the left over weight? Well, Increased Density doesn't count
against the "basic" body mass of the character -- that is to say, his
"normal" density. Harkening back to our theoretical 150-pound homid
mentioned above, when he goes into Glabro form, he gains about half
a foot of height, and a lot more muscle. Most of the "unclaimed" 50
pounds are subsumed into the new bone and muscle mass required to simply
establish and fill out his Glabro body shape. Some additional fraction
goes into the extra body hair and more pronounced "claws" this form has.
Anything that's left over certainly contributes to his denser muscle
mass, but not enough to merit any real game-level quantification.
Now note that the Glabro description says that the character can gain
100% to 200% of his base body weight. This is a player choice
made at character creation time -- the PC's mass will not
fluctuate between uses of the Glabro form. If the player chooses to
use the higher end of the range, or his PC is heavy enough to begin
with that even a 100% mass increase is 200 lbs. or more (or both!), the GM should
feel free to assess him the cost of as many extra levels of Increased
Density as is appropriate, modified by the "Number of Forms" accessibility
limitation outlined above. This cost is in addition to the
Garou racial cost, and reflects his extra advantage in being a particularly
huge or heavy specimen.
(Alternately, a cruel GM could just say the Glabro was flabby and out of shape,
and assess the "Fat" disadvantage against him. <grin>) Alternate Garou Package
In early April of 1999, Phillip Weiss
posted a revised Garou package of his own to rec.games.frp.gurps
which tried to bring the Garou up to date and fully compatible with
GURPS as of Compendium I. I think it's a
pretty good piece of work, and with Phillip's permission I'm including
it verbatim here. Enjoy!
Revised Garou Package Positive Modifiers: Common to all forms: Combat Reflexes (15) Garou Invulnerability (150) (see WTA 75 under "Injury & Death") Regeneration (Instant (Doesn’t function vs. Aggravated damage –25%; Doesn’t function while in natural form –10% (65))) Step Sideways (60) Wereform (52) Language (Garou @IQ (2)) Subtotal: 344 Attributes: ST +3 in 4 forms (Glabro/Crinos/Hispo/Lupus) (27) ST to +5 in 3 forms (Glabro/Crinos/Hispo) (24) ST to +8 in 2 forms (Crinos/Hispo) (21) ST to +10 in 1 form (Crinos) (12) (This gives a base ST of 10 (Homid), 15 (Glabro), 20 (Crinos), 18 (Hispo), and 13 (Lupus).) DX +3 in 3 forms (Crinos/Hispo/Lupus) (24) DX to +5 in 2 forms (Hispo/Lupus) (21) (This gives a base DX of 13 (Crinos) and 15 (Hispo/Lupus).) Subtotal: 129 Advantages: Alertness +2 in 1 form (Lupus) (6) Claws in 4 forms (Glabro/Crinos/Hispo/Lupus) (14) Claws (Talons) in 2 forms (Crinos/Hispo) (18) Damage Resistance +1 in 3 forms (Crinos/Hispo/Lupus) (2) Delirium in 2 forms (Crinos/Hispo) (70) Discriminatory Smell in 1 form (Lupus) (9) Enhanced Move (1/2 lvl) in 2 forms (Hispo/Lupus) (4) Enhanced Move (to 1 lvl) in 1 form (Lupus) (3) Extra Hit Points +5 in 4 forms (Glabro/Crinos/Hispo/Lupus) (23) Extra Hit Points to +8 in 3 forms (Crinos/Hispo/Lupus) (12) Four Legs in 2 forms (Hispo/Lupus) (4) Longer Arms (+1 Hex Reach (Both Arms)) in 1 form (Crinos) (12) Passive Defense +1 in 3 forms (Crinos/Hispo/Lupus) (20) Penetrating Call in 3 forms (Crinos/Hispo/Lupus) (4) Speak with Animals (Wolves Only –50%) in 2 forms (Hispo/Lupus) (6) Teeth (Sharp) in 4 forms (Glabro/Crinos/Hispo/Lupus) (5) Teeth (Fangs) in 2 forms (Crinos/Hispo) (4) Temperature Tolerance (1 lvl) in 3 forms (Crinos/Hispo/Lupus) (1) Subtotal: 217 Total Positive: 690 Negative Modifiers: Common to all forms: Berserk (-15) The Curse (-10) Enemy (The Wyrm (-80)) Secret (Garou (-30)) Vulnerability: Silver (1 lvl (Not in Natural Form –10% (-9))) Subtotal: -134 Disadvantages: Appearance (-1 lvl (-5)) in 2 forms (Glabro/Crinos) (-4) Appearance to Monstrous in 1 form (Crinos) (-12) Bloodlust in 1 form (Crinos) (-6) Disturbing Voice in 3 forms (Glabro/Crinos/Hispo) (-8) Horizontal (downgraded from Semi-Upright) in 1 form (Lupus) (-3) Inconvenient Size (Large) in 1 form (Crinos) (-6) Mute (downgraded from Disturbing Voice) in 1 form (Lupus) (-9) No Fine Manipulators in 2 forms (Hispo/Lupus) (-21) Semi-Upright in 1 form (Hispo) (-3) Subtotal: -72 Total Negative: -217 Grand Total: 484. Revised Garou Forms: Homid No Modifications Glabro Attributes: ST +5. Advantages: Claws; Extra Hit Points +5; Teeth (Sharp). Disadvantages: Disturbing Voice; Reduce Appearance (-1 lvl). Crinos Attributes: ST +10; DX +3. Advantages: Claws (Talons); Damage Resistance +1; Delirium; Extra Hit Points +8; Longer Arms (+1 Hex Reach); Passive Defense +1; Penetrating Call; Teeth (Fangs); Temperature Tolerance (lvl 1). Disadvantages: Appearance (Monstrous); Bloodlust; Disturbing Voice; Inconvenient Size (Large). Hispo Attributes: ST +8; DX +5. Advantages: Claws (Talons); Damage Resistance +1; Delirium; Extra Hit Points +8; Four Legs; Passive Defense +1; Penetrating Call; Speak with Animals (Wolves Only); Teeth (Fangs); Temperature Tolerance (lvl 1). Disadvantages: Disturbing Voice; No Fine Manipulators; Semi-Upright. Lupus Attributes: ST +3; DX +5. Advantages: Alertness +2; Claws; Damage Resistance +1; Discriminatory Smell; Extra Hit Points +8; Four Legs; Passive Defense +1; Penetrating Call; Speak with Animals (Wolves Only); Teeth (Sharp); Temperature Tolerance (lvl 1). Disadvantages: Horizontal; Mute; No Fine Manipulators. Notes: 1) On page 75 of GURPS Werewolf: The Apocalypse under the heading "Injury and Death", a list of special conditions pertaining to Garou resilience is given. The description is starkly close to the advantages granted by Vampiric Invulnerability in GURPS Compendium. Therefore, I consider it fair to assign the Garou package a 150 point Advantage titled Garou Invulnerability to cover the Garou’s resilience. 2) Disturbing Voice (a rename of Stuttering) makes success in Fast-Talk and Diplomacy impossible (see Stuttering on page 29 of GURPS Basic Set), so to have negative modifiers for these two skills is needlessly redundant. Therefore, I did not reduce the cost of the Garou package by giving points back as Schroeck did (-40 (!) points in fact). 3) The gaining of mass when a Garou changes form seems more like a special effect than what the Increased Density advantage confers, especially in regards to the Crinos form. I deliberately deleted Increased Density from the package, and substituted Damage Resistance, Passive Defense, and Temperature Tolerance to cover something not included in the original package: a Garou’s fur!
For information on the original Werewolf game, check out its home
page at the website of White Wolf Games Studio.
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This web page is Copyright © 1994- 2001, by Robert M. Schroeck, except for the "Revised Garou Package", which is Copyright © 1999 by Phillip Weiss. "Werewolf: The Apocalypse" is a trademark of White Wolf Games Studio. GURPS is a trademark of Steve Jackson Games, Inc. |
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