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As noted on the main list page, these power classifications
do not break down exactly the same way as the GURPS
Supers powers and super advantages do. However, it
should not be too hard to figure out how a certain classification
would work under the rules.
Please be aware, though, that some of these codes reference
"house-rules" powers not found
in GURPS Supers, Second Edition, some of which
you may find on another page.
Just so you know...
- Abs
- Absorption
- AC
- Air Control
- AD
- Attack Displacement
-
- Subcategories:
-
- P
: Physical
-
- T
: Temporal
- AF:x
- Altered Form
-
- Subcategories:
-
- E
: Earth
-
- F
: Fluid
-
- G
: Gaseous
-
- I
: Ice
-
- M
: Metallic
-
- S
: Stone
-
- U
: Umbric (Shadow)
- Air
- Air Control
- Amph
- Amphibious
- AnC
- Animal Control
- AnF
- Animal Form
- Ani
- Animation of inanimate objects
- AP
- Astral Projection
- Armor
- Technological Armor
- BC
- Body Control
- Bind
- Binding Attack
- Bnc
- Bouncing
- BS
- Battle Suit
- Cham
- Chameleon
- Clairv
- Clairvoyance
- Claws
- Claws
- Clng
- Clinging
- DenC
- Density Control
- Dev
- Device(s)
- Dex
- Enhanced Dexterity
- Disint
- Disintegration
- DR
- Damage Resistance
- Drk
- Darkness Powers
- Dupl
- Power Duplication
- DV
- Dark Vision
- EA
- Undefined Energy Attack
- Earth
- Earth Powers
- EL
- Extra Limb(s)
- Elect
- Electrical Powers
- EmpPro
- Empathic Projection
- EmpRec
- Empathic Reception
- EnAbs
- Energy Absorption
- Enh
- Power Enhancement
- EP
- Electropath
- FF
- Force Field
- Flt
- Flight
-
- Exceptional speed noted in description
- FluSol
- Fluidity/Solidity Control
- Fu
- Fusion Powers
- GravC
- Gravitic control
- Heal
- Heal
- HF
- Heat/Flame Power
- HyFlt
- Hyperflight
- HySen
- Hypersenses
-
- Hr
: Hearing
-
- PS
: Pressure Sense
-
- SI
: See Invisible
-
- Sm
: Smell
-
- Ta
: Taste
-
- To
: Touch
-
- Vi
: Vision
-
- O
: Other
- Ice
- Ice powers
- Ill
- Illusions
- IncD
- Increased Density
- Inf
- Infravision
- InM
- Invisibility to Machines
- Insub
- Insubstantiality
- Int
- Enhanced Intelligence
- Invis
- Invisibility
- Invuln
- Invulnerability
-
- Subcategories:
-
- E
: Energy Only
-
- K
: Kinetic Only
-
- O
: Other; defined in description
- LA
- Linguistic Adaptability
- Lit
- Light-based powers
- LifS
- Life Sense
- MA
- Martial Arts
- Mag
- Magical Ability
- Magnet
- Magnetic powers
- MatAbs
- Matter Absorption
- MatCr
- Matter Creation
- MC
- Mind Control
- Mim
- Mimicry
- Mult
- Multiform/Polybody
- NatC
- Nature Control
- NW
- Natural Weaponry
- PA
- "Other" Physical Attack
- PK
- Psychokinetics
- PlC
- Plant Control
- PR
- Physical Resilience
- Precog
- Precognition
- Press
- Pressure Support
- ProbAlt
- Probability Alteration
- Prot
- Undefined protection
- PS
- Powersuit
-
- Followed by list of granted powers
- Psi
- Unspecified or unknown psionic powers
- Rad
- Radiation
- Radar
- Radar
- React
- Increased Reaction Time
- Refl
- Attack Reflection
- Regen
- Regeneration
- Regr
- Limb Regrowth
- Reinc
- Reincarnation
- Res
- Resurrection
- Rob
- Robotic form
- RPA
- Ranged physical attack
- SA
- Suspended Aging
- SC
- Shapechanger
-
- :n
: Limited to n forms
- ShdA
- Shadow Animation
- SizInc
- Size Increase
- SizRed
- Size Reduction
- Sleep
- Sleep Projection
- SLp
- Super Leaping
- SM
- Silent Movement
- Son
- Sonic Blast
- Spd
- Heightened Ground Speed
- SSpd
- Heightened Swimming Speed
- Str
- Enhanced Strength
- Strtch
- Stretching
- Tlpth
- Telepathy
- Tlprt
- Teleportation
- TRA
- Temporal Rate Alteration
- Transf
- Transformation
- Transm
- Transmutation
- TS
- Temporal Stasis
- TT
- Time Travel
- Vac
- Vacuum Support
- Venom
- Venom
-
- Subcategories
-
- A
: Acid
-
- C
: Contact
-
- D
: Digestive
-
- G
: Gaseous
-
- P
: Psychoactive
-
- R
: Ranged
- Vib
- Vibratory Powers
- Water
- Water Powers
- Weap
- Weapons
- WM
- Weather Manipulation
- ZA
- Zombie Animation
- Undef
- Undefined
Attack Variation Codes
- Area
- Area
- Con
- Cone/Sheet
- Exp
- Explosive
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