[Narth 2000]
[Narth 2000 Game Transcripts]

[My worlds, and welcome to them]
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Narth 2000 is the GURPS campaign that my wife Peggy and I used to run on Apple's now-defunct eWorld online service. After eWorld went belly-up in the Spring of 1996, we then moved it to IRC, but it went on hiatus shortly afterwards. An irregular tabletop campaign is currently being run.

As of early September 1998, the game has restarted, based in an ICQ chat room. For more information, see below.

Anyway, as its name suggests, Narth 2000 is related to my Narth AD&D campaign. Some of the background material is the same for both campaigns, as they are both set in the same world, although at two different points in time.

This web page is set up to provide background information on the world of Narth to the players in the various campaigns.


Table of Contents


When do you play?

The live, online Narth 2000 game is scheduled for Monday nights from 9 to 11 PM Eastern time. We play in an ICQ chat room called &Narth2000; you'll find more info on it below.

When we play, transcripts are made of every session. We try to have them prettied up, archived and posted to the Transcript Page within a day or two.

There is also a face-to-face Narth 2000 game, but at this point in time (September 1998), it is full up and not open to new players.

As long as the game is active, we will welcome anyone who wants to join; several unused player characters are available on the Available Player Characters page (see the table of contents, above). Just email me so I know that you're going to be there, though...


What GURPS sourcebooks are used in Narth 2000?

The following sourcebooks are all used to one degree or another in the creation and play of Narth 2000:

  • GURPS Basic Set, Third Edition, Revised
  • GURPS Compendium I
  • GURPS Fantasy Folk, Second Edition
  • GURPS Grimoire
  • GURPS High Tech
  • GURPS Magic
  • GURPS Magic Items and Magic Items II
  • GURPS Religion

Some aspects of the gods of Narth are handled using Wizards of the Coast's now out-of-print book, The Primal Order. And just to make you nervous, some aspects of dealing with the gods are handled using rules from GURPS Cthulhupunk.

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What's the difference between a church and a temple?

Within the context of Narth, a "church" is the organized body which worships a specific deity. A church with little or no political power, or a very small number of worshippers, would be called a "cult", but this is often considered a perjorative term, usually associated with worship of evil or otherwise inimical deities.

The actual physical building in which worship services are held is usually called a temple. For those religions which worship deities with nature aspects or spheres, the site of worship is usually a grove or circle of stones, with no actual structure erected.

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Will you be adding more info on Narth to the Web?

In a word, yes. I have a lot of background information that isn't exactly necessary for players to begin creating characters and join the game, but which provides a lot of added detail and flavor to the world. As I get around to typing it up, I will add it to the website.

Furthermore, I am hoping to add some VRML pages to the Narth and Narth 2000 areas here. My goal -- which may be unrealistic at this point -- is to provide views of at least parts of some of the other planes, particularly Godsland and Cerebrospace. Of course, I need to learn how to design/program in VRML first... Wish me luck!

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I have a question about Narth 2000...

Narth is the work of 16 years of continuous development; it would be impossible to put everything here, at least at first. If you have a question about some aspect of Narth, you can email it to me. I'll answer you in email, but if the question is of general interest and the answer gives a better picture of the campaign, I'll add it to this web page (and give you credit for asking it!).

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How do I find the Narth 2000 ICQ Chat Room?

Here's the information, in the standard ICQ format:

Chat Room's Information:
  NAME:   Narth 2000
  CATEGORY:   (No category set)
  DESCRIPTION:   On-line Roleplaying in a steam-age fantasy world.
  ICQ#:   18424822
ChatMaster's Information:
  NICK NAME:   Bob
  REAL NAME:   Bob Schroeck
  ICQ#:   16625963
  E-MAIL:   rms@eclipse.net
 
  ASSOCIATED LIST:   No Associated ICQ Users List (yet)

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This web page is
Copyright © 1997-
2001, Robert M.
Schroeck. GURPS
and all GURPS
worldbooks
mentioned here
are trademarks
of Steve Jackson
Games, Inc. The
Primal Order
is
a trademark of
Wizards of the
Coast, Inc. AD&D
is a trademark
of TSR, Inc.
eWorld is a
trademark of
Apple, Inc., but
since it's now
down the tubes,
I suspect that
they won't be
using it much
any more...

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


You are visitor number N (where N is any arbitrarily large number) to this page since September 25, 1997.