[Captain Kanakla Goragat]
[Narth 2000 Available Player Characters]
[Narth 2000, the (former) eWorld Online GURPS Campaign]
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Captain Kanakla Goragat of the 24th Independant Infantry of Arakund

(As of 3/25/1996)

Female Orc, 5'6", 165 lbs., Black hair, black eyes

ST 11 (10 pts)
DX 12 (20 pts)
IQ 10 (20 pts)
HT 12/14 (10 pts)

Speed: 6
Move: 6

Active Defenses:
Dodge:
14
Parry: 17 (brawling), 14 (melee weapons)
Block: 15

Passive Defense: 7
Damage Resistance: 4

Advantages:

Orc Package (2 extra HP, Acute Hearing +2)
Combat Reflexes (15 pts)
Military Rank 4 (20 pts)
Status 1 (0 pts, free from Rank)

Disadvantages:

Orc Package (-10 pts; Intolerance, Reputation -3 as possible assassin [changed from default Orc reputation])
Social Stigma: Minority Group/Non-human (-10 pts)
Enemy: New Ambassador to Kironar from Arakund, on 6 or less (-10 pts)
Sense of Duty to Friends (-5 pts)
Odious Personal Habit: Swears like a longshoreman (-5 pts)

Quirks:

Determined to prove her innocence
Children of all races trust her automatically
Very vocal supporter of Arakund's Athenian-style democracy
Voracious reader of political literature
Devout worshipper of the goddess Jayn

Skills:

Armory/TL5-10 (2 pts)
Area Knowledge (Krane)-11 (2 pts)
Axe/Mace-12 (2 pts)
Black Powder Weapons (Musket)/TL5-15 (4 pts)
Brawling-14 (4 pts)
Broadsword-13 (4 pts)
Carousing-12 (2 pts)
Diplomacy-8 (1 pt)
Fast Talk-10 (2 pts)
First Aid (Orc)/TL5-11 (2 pts)
Heraldry-9 (1 pt)
Holdout-11 (4 pts)
Intimidation-10 (2 pts)
Knife-12 (1 pt)
Arakundian Arake'en-10 (0, Native tongue)
Kironese-11 (4 pts)
Sidhaisin-10 (2 pts)
Leadership-11 (4 pts)
Savoir-Faire-12 (0, default from Status)
Shield-14 (4 pts)
Tactics-11 (6 pts)

Equipment:

Medium Shield (PD 4), 15 lbs.
Chainmail (PD 3, DR 4), 25 lbs.
Large Knife, 1 lb.
Thrusting Broadsword, enchanted +1 to hit, +1 to damage, Eversharp, 3 lbs.
Personal Basics, weight negligible
Whetstone, 1 lb.
Large pouch, 1/2 lb.
Arakundian-made Musket, with rest, 20 lbs.
Powderhorn for priming powder, 1 lb.
Powderhorn for charge powder, 1 lb.
Spare powder in waterproof leather sack, 1 lb.
Shot, 40 rounds' worth, 4 lbs.
Wadding for musket, weight neglible.
Powder bandolier, with 12 charges for musket, 5 lbs.
Bow
2 quivers of 12 arrows each
Simple first aid kit, 2 lbs.
Spare cash: $523

Story:

Captain Kanakla Goragat is a decorated veteran of the Arakundian Infantry, long in the service of her nation. When Arakund finally opened diplomatic relations with the Kironar Empire, she and her troops were sent along as an honor guard and bodyguard for the new ambassador.

However, shortly after he arrived, the Ambassador was assassinated, under circumstances that left a shadow of suspicion over Kanakla. As a new ambassador was sent, she was removed from her post pending a full investigation. That investigation -- crawling at the usual top speed of a government function -- continues, as her personal finances slowly dwindle. She has taken to hiring out as a mercenary, as long as the job doesn't take her too far from Krane (she is forbidden to leave the Kironar province of the Kironar Empire).

Kanakla met the party when they snatched her out of the clutches of a mob looking to lynch her for being a nonhuman. She has been with them through their most unusual adventures, but because of her search for justice, she occasionally leaves their company to pursue her own goals.

This web page is
Copyright © 1994-
1999, by Robert
M. Schroeck.
Kanakla Goragat,
Arakund, Narth

and Narth 2000
are trademarks
of Robert M.
Schroeck.

You are visitor number N (where N is any arbitrarily large number) to this page since October 17, 1997.