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(For a little bit of insight into Warriors' World, and how it
differs from the IST World, the interested reader might want to
check out my "Drunkard's Walk" story series, available on
its own page. While it doesn't actually
take place in Warriors' World, the main character is from there,
and his attitudes and assumptions are strongly shaped by it. Although
it is not the "canonical" Warriors' World, the reader can still gather
quite a bit about the setting through the main character's thoughts.)
In the process of developing and publishing the worldbook, and
during the course of the test campaign which I ran, additional
material relevant to the game world was generated, which I
present below. Some of this material has never been seen by
anyone outside of SJ Games before now.
One final tidbit for those of you who really care about such
things: The UN superforces were not called "International Super
Teams" in my original manuscript for SJ Games. I called them
"International Strike Teams". It was someone at SJG who changed
the name... Not that I mind. I just thought it was a historical
detail that might interest someone.
For a look at an interesting game setting inspired by and
incorporating IST material (but not very much like it at all,
oddly enough), check out the
World of the Valiants. (Please be patienbt -- this is a
Wayback Machine link, to the latest copy in their archive;
the actual site itself seems to have vanished some time
between November 2002 and November 2003.) There's also IST Ottawa,
Legion Earth,
where an alien race invaded on New Year's Day 2000, and
LA Today, a mock
newspaper for a superhero world apparently based on IST.
For some interesting rules variants for GURPS Supers,
see the Superpowered
Roleplaying in GURPS page.
For general information about super hero role-playing, check out
the rec.games.frp.super-heroes
FAQ (courtesy of Josh Marquart).
IST FanfictionFor many years I have been openly encouraging and looking for IST fanfiction. I had no luck until early 2004, when a reader on my discussion forum posted (on behalf of the actual author) excerpts from two of the following pieces. These samples were just too good to ignore, and I (and other members of the forums) begged for more. I finally asked the author, Shayne Dark of Ottawa, Canada, to allow me to include them as part of my semi-official IST site, and he graciously agreed. Please note that these stories aren't set in a canon IST universe. Instead, they blend together IST, the Street Fighter game world, and at least a few elements of the Wild Cards series of books -- among other influences. Any way you look at it, though, they are a hell of a fun read.
IST Q&AIn the Spring of 2002, a very active thread on the IST world developed in rec.games.frp.gurps on Usenet, born out of posts by Joseph Justice about his IST campaign set during the late 1990s and using the expanded timeline you can link to above. As a side effect, a lot of questions were asked about obscure points in the IST world, and I tried to answer what I could. There were some particularly salient queries that I thought were worth adding to the page, so that folks without Usenet access could see these answers. Similarly, several years later, another reader found my discussion forums and posed further questions. Again, several were worth repeating here.
How long a hitch do IST members sign up for?
What if they had to actually investigate something, instead of just
going out and fighting? Do they have people with detective skills at
the embassies?
Americans who become officers in a foreign military can be tried for
treason, according to a little-known law. How does this affect American
supers in the IST, since all IST members are considered officers (GURPS
Rank 4 and above)? This answer assumes that the IST counts as a foreign military organization. While a convincing argument can be made for this assumption, it's possible that in some games the IST may be no more a military force than, say, Interpol. In such a case, there is no need to exempt American supers from the law in question. Of course, if the nature of the IST changes over time...
How old you have to be to join the IST?
Can an IST embassy grant political asylum?
Does the IST accept interns?
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This web page is Copyright © 1997- 2006, Robert M. Schroeck. GURPS, I.S.T. and International Super Teams are trademarks of Steve Jackson Games, Inc. Villains and Vigilantes is (or, at least, was) a trademark of Fantasy Games Unlimited. |
The material presented here is my original creation, intended for use
with the GURPS
system from Steve Jackson Games. This
material is not official and is not endorsed by Steve Jackson Games.
Book cover art on this page is copyrighted by Steve Jackson Games. All rights
are reserved by SJ Games. This material is used here in accordance with the SJ
Games online
policy.
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