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In late December of 1997, a thread on rec.games.frp.gurps prompted me to
check out the way Argurous Astraph, the supreme commander of the International
Super Teams, was built in GURPS terms. I was surprised by how
"wrong" it seemed to me. I decided to redesign her so that her character
breakdown was more point-efficient.
The main problem was the use of Transformation to quantify her central
super-power, which the ability to shift into a "chromed-over" form which
could then fly and fire lightning bolts. While thematically appropriate --
Transformation is the classic ability of Billy Batson/Captain Marvel and
just about every Japanese magical girl -- it really didn't work right on
Argurous Astraph because she was far too competent without her powers.
Transformation pretty much requires a standard 100-point human form, which
then gets to change into a more powerful form which takes up the rest of
the campaign point budget. However, Argurous Astraph is commander of the
IST and the possessor of 20-some years' worth of military and political
skills whether or not she's in her super form. In fact, she probably
performs most of her job in her ostensibly "mundane" form. Transformation
is right out. It makes more sense to simply apply the -10% "Only in Body of
Metal" accessibility limitation on all her super-abilities other than
Body of Metal, which is left switchable. The resulting changes brings
AA down to an even 1,000 points without sacrificing a bit of her competence
or power.
Now, despite my posted claims to the contrary to SD Anderson, I discovered
while going through my archived copy of the IST manuscript that I was
responsible for the poor choice of Transformation. It seems only fair that
I not only fix that, but own up to it as well. So may I now present to
you...
Argurous Astraph
(Revised)
Assignment: IST New York (Supreme Commander, IST)
ST 16 (80 points) IQ 14 (45
points) Speed: 9.25
DX 14 (45 points) HT 11 (10
points) Move: 9 ground, 288
flying
Damage: Thrust 1d+1; Swing 2d+1; +2 on punches and kicks;
Lightning 13d
Appearance: Female human, Greek, born 1950, 6'3'', 180
lbs., black hair and eyes (normal form)/silver hair, eyes, and
skin (Body of Metal).
Point Total: 1,000
Advantages
IST Member Rank 8 (105 points)
Charisma +4 (20 points)
Reputation +3, everywhere, all the time (15 points)
Status 5 (15 points, 2 levels free from Rank)
Unusual Background: Super (50 points)
Disadvantages
Enemy: Most hostile non-U.N. countries on 9 or less (-60
points)
Sense of Duty to Teammates (-5 points)
Sense of Duty to the U.N. and the IST forces (-15 points)
Vow: Serve and defend the U.N. and its ideals (-10 points)
Super Advantages
Body of Metal-18 (162 points, PD 6, DR 18)
DR +22 (Only in Body of Metal -10%, 60 points)
Flight (Only in Body of Metal -10%, 36 points)
Increased Speed +3 (Only in Body of Metal -10%, 68 points)
Superflight X 4 (Only in Body of Metal -10%, 72 points)
Super-Powers
Lightning-18 (13) (Skill Cost: 24 points; Accuracy +8, +80%;
Instantaneous +20%; Rapid Fire X 2, +80%; Only in Body of Metal,
-10%; Power Cost: 211 points)
Skills
Agronomy-12 (1 point); Administration-14 (2 points); Area
Knowledge (Greece)-14 (1 point); Area Knowledge (NYC)-17 (6
points); Area Knowledge (world)-17 (6 points); Bard-15 (4
points); Computer Operations/TL8-16 (4 points); Diplomacy-14 (4
points); English-14 (2 points); Greek-14 (0, native tongue);
History (International, U.N.)-14 (2 points); Intelligence
Analysis-15 (6 points); Interrogation-15 (4 points); Judo-15 (8
points); Karate-15 (8 points); Leadership-16 (6 points);
Russian-13 (1 point); Savoir-Faire-16 (default); Strategy-17 (10
points); Swimming-15 (2 points); Tactics-16 (8 points);
Throwing-15 (8 points); Writing-17 (8 points).
Quirks:
Tries to be emotionless while on duty.
Fights very dirty when necessary.
Always interested in recruiting new talent, from any
source.
Visits her family every time she has leave.
Hates her American nickname, "the Silverbolt."
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