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Table of Contents
Descriptions of the Sidhai and the Yadhai as GURPS
racial packages may be found on the Races
page.
On the Second Day of Creation, Lindelona created 100 elves,
evenly split between male and female. Of these, two were
corrupted by Ntono's intervention; these two bred true,
creating the Yadhai who were driven out of elven society a
thousand years later. Despite the millennia of separation
since that day, there are striking similarities between the
two cultures.
The Sidhai
Racial Personality: Behind the Sidhai are two driving
forces: family and forest. Their creator goddess, Lindelona,
is also goddess of the forests, and they as a people are sworn
to protect and maintain the forest ecosystems. They are not
required to live primitively, but in fact enjoy one of the
highest standards of living on the Jadiwan. However, they
eschew many of humanity's traditional methods of dealing with
the environment in favor of more holistic and "green" methods.
In addition to their fervor for the forest, the Sidhai respect
and almost obsess on the family. Pregnancy and childbirth is
a long and often uncertain process for them, so children are
treasured, nurtured and fiercely protected. Those elven women
who bear more than five children in their long lifetimes
automatically gain a level of Status as a "mother of many".
Parallelling the focus on children is the focus on lineage and
heritage, which almost reaches the level of ancestor worship.
Any given elf knows enough of geneology to track his ancestry
back to two or more of the original 100 Sidhai from the day of
creation. The entire Sidhas socio-political structure is
based around the clans and families that have evolved over the
millennia. The entire Sidhai nation is viewed as a single
huge extended family, with the King and Queen of the Sylvan
Confederation viewed as "parents" for the entire nation. Even
the priesthoods and their mages are regarded as separate
clans, with their own status and lineages.
Although omnivorous, the Elves prefer a vegetarian diet. Meat
is a rare supplement, as they hunt only to cull excess
population in the forest. Among their many ideals, pacifism
is one of their highest philosophical goals, but sadly, it is
rarely achieved in this modern era.
Politics: The Sylvan Confederation (in Sidhaisin, O
tamanai ad o amedhynel de o hilys, literally, "The
Brotherhood of the Forest-Dwellers") is a loose organization
of individual settlements with a surprisingly low-key central
government. On the local level, towns and city-states are
broken down along clan lines, with a single clan acting as the
governing body for the settlement. This is usually the clan
which originally pioneered the town, but control can change
over time as the fortunes of one clan or another wax and wane.
All the other clans in the settlement send representatives to
the house of the leading clan, to see to it that their views
and concerns are known to the leaders. Of course, this
arrangement can be far from harmonious, with interclan
rivalries and infighting, but cooperation -- either grudging
or willing -- is usually the rule.
The national level resembles the local level, only on a larger
scale. At the top is the royal clan, as expressed in the King
and Queen. The rulers are surrounded by the royal family and
a body of advisors, including the Archpriest of Lindelona and
the local High Priest of Maire.
However, the royal clan does not rule in isolation. They are
surrounded by the Court, a body of representatives. Each
settlement that has two or more clans selects an individual to
go to the court. (Also, non-elven members of the
Confenderation have their own representatives at the court as
well.) The Court is not a parliament or congress in the human
sense but rather, in the words of one human observer, "just a
bunch of people in a big room, all talking and arguing." The
royal family rules by fiat, able to make laws at will, but the
individual settlements, in the persons of their
representatives, are always consulted first and a consensus
determined. The king and queen rarely make an "official" move
that is not approved of by at least a goodly number of the
city-states.
A city-state is not required to participate in the Court, and
a representative may walk out (or be withdrawn) at any time to
express disagreement with a new policy or law. Such a move is
seen as a vote of "no-faith" and is in theory considered to
weaken any remaining consensus; the settlement is essentially
seceding from the Confederation because of how strongly they
disagree.
However, at any given time, at least one city-state or other
settlement is in secession, over one issue or another. Little
concern is given until at least two representatives withdraw
from the Court for a given reason.
Religion: Elven religious orientation is towards two
goddesses. Lindelona is their primary goddess, but Maire the
Earthmother also receives great veneration, as the matrix of
life without which the blessed forest would not exist.
Respect, but little actual worship, is also paid to Borah, for
her starlight was employed by Lindelona in the crafting of the
elves.
The question of whether Lindelona created the elves to protect
the forests, or took the sphere of forests because her elves
chose to dwell there is at this time unanswerable. Her
priests maintain that it is irrelevant. However, it is clear
that the elven duty to forests is at its heart a religious
expression of their role as Lindelona's hands on Narth.
Architecture: The only material from which the Sidahi
build is living wood, using both magic and a skill that might
be called "megabonsai". Their cities and towns look like
nothing more than monumental forests. Buildings are typically
in tree-tops, with walls sculpted from the trunks of trees or
woven of living branches. The heaviest traffic may flow at
ground level, but the rest runs through paths built through
the branches.
Technology: The Sidhai have developed late TL5
technology -- as typified in the revolver and the
Winchester-style rifle. Other devices in prominent use are
steamships, railways, and a paramagical telegraph employing
lightning pseudo-elementals. The Sidhai also have a good
grasp of Mendellian breeding techniques, and are beginning
to research the basis of genetics.
The Sidhai protect their technological secrets jealously.
There is a permanent embargo on the sale of firearms to
non-elves, with the exception of the Dwarves, whose engineers
have made significant contribution to the elven
state-of-the-art. Violators of the embargo are ruthlessly
pursued and killed, as are non-elven or -dwarven individuals
who are found owning embargoed weapons. The contraband
weapons are either brought back to the Confederation or
destroyed.
Relations With Other Races: The Sidhai and the Dwarves
have an alliance that dates back to the early days after
Devastor. As old enmities were abandoned in the face of human
persecution, the two races discovered that they complemented
each other both economically and in personality. There is
currently a mutual defense pact between the two races, which
is expressed in arms sales to the dwarves by the
Confederation, and the placement of dwarven colonies in the
mountains that surround the Confederation. These colonies
have been granted total ownership of the mountains and their
contents in exchange for acting as perimeter guards and first
line of defense for the Confederation, and the colonists have
been granted dual citizenship in the both Confederation and
Bukkaazmur. The elves and dwarves find that they have in each
other hungry markets for their arts and industy, and the
Sidhai sell their agricultural surpluses to the dwarves. The elven language is called Sidhaisin; an online reference to it is available.
The Yadhai
Yadhai, short for Yadhas Sidhai, or "Dark People", is
the name the Sidhai give to their long-banished cousins. The
Dark Elves actually call themselves Enasotae -- "the
Forsaken Ones" (Sidhaisin Inasothai).
History: They were driven underground by the Sidhai
barely a thousand years after the Second Day of Creation, when
their taint became obvious to their cousins. A return to the
upper world became central to their religious beliefs, with a
body of fable and lore accompanying it. Despite their
corruption by Ntono, they still bore within them the
connections to the stars and the forests that came from
Borah's starlight and Lindelona's design. They longed to see
the night sky and stars again, and never stopped feeling the
desire to return home to the land where they were
created. These twin desires became a driving force within
them, spiritually, culturally and personally.
During the millennia after their banishment, they dwelt away
from the starlight, underground -- until the aftermath of
Devastor. When rampaging hordes of humans drove the Sidhai
out of their ancient forest homeland and seized it, the Dark
Elves, both desirous and protective of those lands, boiled up
out of their caverns to slay the human desecrators and reclaim
what was once theirs.
But they found that they were no longer fit for the lands that
they coveted after; they had adapted to life underground far
too well. They beseeched Ntono to help and the god, in his
own twisted fashion, answered by cloaking the former Sidhai
homeland with a permanent cloud cover that rendered full
daylight no brighter than twilight, but prevented the Yadhai
from seeing the long-desired night sky. At the same time, he
altered the nature of the ancient forests of that land to
thrive in the half-light.
For this the Yadhai were very grateful, for even after
thousands of years underground they still felt the urge to
protect and guide the great woods. Like their cousins, they
are adept at sculpting and guiding entire forests. They
maintain the forests of their new homeland with all the
devotion and care that the Sidhai did, and the land is indeed
still beautiful, but it is a vaguely disturbing and haunting
beauty, entrancing and unsettling both.
Racial Personality: The Yadhai are a warped reflection
of the Sidhai. Some of their drives are the same,
particularly in regards to the forest and its ecosystem -- a
legacy of their creation -- but others vary dramatically. For
instance, while family is important, it is not nearly the
obsession it is for the Sidhai. Their connection to other
Yadhai is more generalized, more of a sense of brotherhood
than clan membership, and they have an utter hatred of all
non-Yadhai, resulting in a clique-like connection even between
strangers. Their government is subsequently very cohesive.
Politics: The internal politics of the Yadhai nation
(whose proper name is not actually known by the other
countries of the Jadiwan) are not certain. It is known that
they are a monarchy, and that while there are many jockeying
factions, it is surprisingly low in actual outright
inter-party conflict. Settlements appear to be fairly
autonomous, as in the Sidhai model, but specifics are hard to
come by.
Religion: The Sidhai veneration of Lindelona and Maire
is reflected in the Yadhai worship of Ntono, who created their
race with his intervention, and Friel, who granted them
shelter underground. Untouched by their taint is the elven
respect for Borah.
Architecture: Identical in basic methods and forms to
that used by the Sidhai; even after all the time spent
underground they retained all the skills taught them by
Lindelona. However, as with their forest sculpture, the
results are colored by their dark taint and are simultaneously
beautiful and unnerving.
Technology: The Yadhai have gotten their technology
from their human neighbors, and as a result are limited to low
TL5. They have attempted to infiltrate the Sylvan
Confederation in order to get more advanced weaponry, but so
far these missions have failed.
Relations With Other Races: None. The Yadhai are so
isolationist as to be xenophobic. |
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This web page is Copyright © 1994- 1999, Robert M. Schroeck. Sidhai, Yadhai, Narth and Narth 2000 are trademarks of Robert M. Schroeck. |
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