Denaray
Human, rogue mage
(As of 4/28/1999)
Age 18, height 5'5", weight 90 lbs., jet black hair, green
eyes.
Worships Fermus and Carme.
ST 10 (0 pts)
DX 11 (10 pts)
IQ 14 (45 pts)
HT 10 (0 pts)
Speed: 5.25
Move: 6
Active Defenses:
Dodge: 7
Parry: 9 (brawling), 2 (melee weapons)
Block: 4
Passive Defense: 1
Damage Resistance: 1
Advantages:
Magery 3 (35 pts)
Disadvantages:
Honesty (-10 pts)
Impulsiveness (-10 pts)
Poverty: Struggling (-10 pts)
Skinny (-5 pts)
Social Stigma: Rogue Mage, -1 Reaction (-5 pts)
Quirks:
Incompetent with melee weapons (-1)
Jumpy and nervous (-1)
Thinks she is more savvy about things than she really is (-1)
Frugal with her money (-1)
Consumed with a passion for magic (-1)
Skills:
Acting-13 (1 pt)
Alchemy-14 (1 pt)
Area Knowledge (Low Town, Krane)-14 (1 pt)
Bard-12 (1/2 pt)
Black Powder Weapons (Pistol)-12 (1/2 pt)
Brawling-14 (8 pts)
Fast-Talk-14 (2 pts)
Holdout-14 (2 pts)
Languages:
Old Common-12 (1/2 pt)
Kironese Common-14 (0 pts, native tongue)
Tekla-12 (1/2 pt)
Magic Jet-12 (2 pts)
Research-14 (2 pts)
Running-11 (8 pts)
Scrounging-15 (2 pts)
Spell Throwing (Fireball)-13 (4 pts)
Streetwise-13 (1 pt)
Stealth-12 (4 pts)
Survival (Urban)-14 (2 pts)
Swimming-10 (1 pt)
Thaumatology-15 (2 pts)
Grimoire:
Communication and Empathy College
Sense Foes-15 (1 pt)
Sense Life-15 (1 pt)
Sense Emotion-15 (1 pt)
Persuasion-15 (1 pt)
Truthsayer-15 (1 pt)
Mind Reading-15 (1 pt)
Mind Sending-15 (1 pt)
Telepathy-15 (2 pts)
Soul Rider-15 (1 pt)
Compel Truth-16 (2 pts)
Exorcism-15 (1 pt)
Control Person-15 (1 pt)
Air College
Seek Air-15 (1 pt)
Purify Air-15 (1 pt)
Create Air-15 (1 pt)
Shape Air-15 (1 pt)
Breathe Water-15 (1 pt)
Windstorm-15 (1 pt)
Sandstorm-15 (1 pt)
Body of Air-15 (1 pt)
Whirlwind-15 (1 pt)
Air Vortex-15 (1 pt)
Earth College
Seek Earth-15 (1 pt)
Shape Earth-16 (2 pts)
Earth Vision-15 (1 pt)
Earth to Air-15 (1 pt)
Shape Stone-15 (1 pt)
Earth to Stone-16 (2 pts)
Create Earth-16 (2 pts)
Sandjet-15 (1 pt)
Flesh to Stone-15 (1 pt)
Fire College
Ignite Fire-15 (1 pt)
Seek Fire-15 (1 pt)
Extinguish Fire-15 (1 pt)
Shape Fire-15 (1 pt)
Create Fire-15 (1 pt)
Fireball-15 (1 pt)
Explosive Fireball-15 (1 pt)
Heat-15 (1 pt)
Flaming Weapon-15 (1 pt)
Water College
Seek Water-15 (1 pt)
Purify Water-15 (1 pt)
Create Water-15 (1 pt)
Shape Water-15 (1 pt)
Destroy Water-15 (1 pt)
Dehydrate-16 (2 pts)
Knowledge College
Pathfinder-15 (1 pt)
Seeker-15 (1 pt)
Trace-15 (1 pt)
History-16 (2 pts)
Divination: Libanomancy-15 (1 pt)
Ancient History-16 (2 pts)
Detect Magic-15 (1 pt)
Aura-15 (1 pt)
Meta College
Ward-15 (1 pt)
Delay-15 (1 pt)
Equipment:
Personal basics (negl. weight)
Matches (negl. weight)
10 sticks of incense for Divination (negl. weight)
Grimoires (15 lbs., but not carried on her; stashed in a safe
place in Low Town, Krane)
Lower class clothing, 3 sets (1 lb each, 2 sets at any time are
at home)
Leather jacket (PD 1, DR 1, 4 lbs.)
3/8" Rope, 10 yds (1.5 lbs)
Pick (8 lbs.)
Shovel (6 lbs.)
Lantern, with oil (3 lbs.)
Small backpack (3 lbs.)
Small pouch (negl. weight)
Walking stick (1 yard long), enchanted with Staff spell.
Powerstone, 10 pts. Quirked: Can't be used if the mage wears a
hat.
Nest Egg: $1182
Story:
Denaray was orphaned at age 9, and spent almost a year as a
street urchin, scrounging and begging to survive. Then luck
shone upon her and she fell in amongst a band of goblin traders,
who adopted her and raised her. During their travels and trades,
the goblins came upon a collection of grimoires being sold by the
ignorant relatives of a recently-deceased mage. Although none of
the goblins could make use of the books, they were delighted to
discover that the girl had a talent for magic, and encouraged her
studies.
Eventually, Denaray decided to leave her adopted family, and make
her way in the world. She travelled to Krane, bartering her
magical skills for food, transport and the occasional bit of
cash. However, upon arriving in Krane, she discovered that she
had too much magical knowledge and not enough cash to be taken as
a student by any order of magic. Rejected by all the aboveground
orders, and repulsed by the feelers put out by the banned
underground orders, Denaray chose to remain "independent";
however, as a so-called rogue mage, she is not trusted by many,
and as a result, she has not found her fortune quick in coming.
Still, she is young, enthusiastic and hopeful, and has a
respectable command of magic. She is building up a nest egg, and
still hopes to join an order once she can afford their initiation
fee. However, it still costs money to live, and her resources
are only slowly growing. In the hopes of dramatically boosting
her cash supply, Denaray has taken to following up on rumors of
buried treasure and hidden caches of gold. She knows most are
fiction, but it's something fun to do when she can't get a job
using her magic, and who knows? She might actually find
something!
She rents a room in a boarding house in Low Town. It costs very
little, but is not terribly secure, so she leaves her grimoires
and a few other things of value in a well-protected cache she
discovered during one of her treasure hunts. Her money, though,
she keeps in the Bank of Krane.
In play, Denaray joined the party when they rescued her from a
group of Yadhai who had captured her on one of her treasure-hunting
runs. She has since proven very useful, if a bit
overenthusiastic (she once knocked herself out twice in a single
night by overtaxing her spellcasting ability), especially where
information is concerned, although she has also proven her worth
in combat situations!
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